For Dying Light 2 players, this guide provides an interactive map which includes quests, activities, challenges, collectibles and other points of interest.
Welcome to my interactive map for Dying Light 2: Stay Human:
The map is still WIP but a decent amount of content has already been added.
The interactive map features the following game content:
- Story Quests
- Side Quests
- Water Towers
- Electrical Stations
- Radio Towers
- Nightrunner’s Hideouts
- Bandit Camps
- Metro Stations
- GRE Anomalies
- GRE Quarantine Buildings
- Combat Challenges
- Parkour Challenges
- Forsaken Stores
- Dark Hollows
- Evacuation Convoys
- Military Convoys
- Inhibitor Chests
- Faction Hubs
- Faction Settlements
- Safe Houses
- UV Lights
The interactive map supports various different features which can be accessed and customized through the sidebar on the left:
- Map Legend:
Overview of game’s content; Track your progress; Toggle visibility of categories
- Maps & Tiles:
Switch between different maps and tile sets (if supported)
Lists all items of a selected category; Track your progress by category
Search all marker titles using your custom search term
Adjust map settings incl. change icon size, change visibility of completed items, change popup window size, change opacity and saturation of tiles
Some features can also be accessed on the map itself:
- Click on a marker to open its popup window to reveal additional details and screenshots
- Right click on a marker to set it as completed (if logged in)
The interactive map supports user accounts to save both your progress data and map settings.
Creating a free account enables progress tracking for up to 50 items and also automatically saves all your map settings (category visibility, icon/popup size, tile opacity/saturation etc.)
For unlimited progress tracking, you can upgrade to a pro account for $2.99.
Your support is very much appreciated and helps me to cut back on the operating costs because the website does not run any ads and in order to offer great performance while using the map, I opted to go for a better and more expensive hosting solution to reduce loading times especially for the map tiles.